Thursday, February 10, 2011

Selecting our first bug to tackle

This week's assignment was to select a bug from our project's bug tracker. My group has chosen the "scan damage" bug.

The issue here is that in the game, Fortune Hunter, the user is supposed to be able to click the Scan button to see the weakness level of the enemy and the number of hit points left for the enemy. Currently, the Scan button attacks the enemy and displays "You attack for 10 damage", which could probably be worded a little better in itself.

As far as our approach to fixing this bug, we have found a definition for the scan function as well as the player_input variable which is used to display the messages (the incorrect message in our case). We plan to look further into those two possible causes for the bug.

We think we would be able to easily test our fix-attempts for the bug because we have the source code and we are able to run the game. Brittany has also setup a repository for us on the cirdles' server so we can make sure we can revert to a previous version of the source code if our changes break the game.

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