Tuesday, February 15, 2011

Bug Fix Progress

So far our group is doing great!
We chose our first bug and initially found where we believed the error was in the code on Feb 10th. When we commented out the 'attack menu' line, the scan button no longer attacked the enemy. This was only half of the issue though; the scan button is supposed to display a depletion level and the weakness of the enemy (ex: weakness is fire).

Before our next group meeting on Feb 13th, Jaime found the code for displaying the scan damage information. After adding this to the scan button if statement, our bug was fixed! Therefore, in our Sunday meeting, we were able to meet with Jon (the main developer for the Fortune Hunter game) over Skype.

We let him know that we fixed the bug and he told us to use GIT to commit the new code back to the Sugar Labs repository, then update the bug on the bug tracker to fixed.

We thought we should commit the new code up to our repository on the 462 playground server and then check the code out again to make sure it runs properly. We were having some trouble with this so we will need to do some additional research so that we can use SVN to commit code to the Cirdles repository and then GIT to commit the code to the Sugar Labs repository.

We still have plenty of time to do this but we wanted to keep the ball rolling and start looking into our next contribution so that we can stay ahead of the game in case any bumps might occur in the future.

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