Thursday, April 14, 2011

No Such Victory

I was having a really hard time with loading a victory screen in the Fortune Hunter game. In version one of the game, whenever the player defeated all enemies in the room, a victory screen would appear. This screen would let the player know that he/she has won and display information about what they won. Seeing as it might be difficult to find out how to locate this information (what the user won after the battle) I was just trying to display a victory screen that would simply indicate that the player won (since there was really no other indication of this). For some reason, I was able to make the victory screen appear after the defeat of each enemy but not after they all were defeated. After spending a couple of days on this, I decided to just move on to something else so that I might have a chance of actually contributing to the project. (I did make changes to the code so that when the player defeated an enemy, a message in the message center on the bottom would read "Enemy Defeated!". So at least now the player has some form of indication that they have won.)

Ryan still had some work to do with completing his task so we decided to collaborate and I will help with adding the new graphics to the game. Since there will now be two people working at this, we will hopefully be able to accomplish this and we could continue with other tasks.

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